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  1. ==24484== Memcheck, a memory error detector
  2. ==24484== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
  3. ==24484== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
  4. ==24484== Command: ./fcs_dbg.bin -window -width 800 -height 600
  5. ==24484==
  6. ==24484== Syscall param writev(vector[...]) points to uninitialised byte(s)
  7. ==24484==    at 0x5661A9D: ??? (in /lib64/libc-2.23.so)
  8. ==24484==    by 0x8A133CA: ??? (in /usr/lib64/libxcb.so.1.1.0)
  9. ==24484==    by 0x8A137B0: ??? (in /usr/lib64/libxcb.so.1.1.0)
  10. ==24484==    by 0x8A13834: xcb_writev (in /usr/lib64/libxcb.so.1.1.0)
  11. ==24484==    by 0x870EDDD: _XSend (in /usr/lib64/libX11.so.6.3.0)
  12. ==24484==    by 0x870F12F: _XFlush (in /usr/lib64/libX11.so.6.3.0)
  13. ==24484==    by 0x86F1BD9: XFlush (in /usr/lib64/libX11.so.6.3.0)
  14. ==24484==    by 0x49D890: X11VID_Init (gl_vidlinuxglx.c:3562)
  15. ==24484==    by 0x49DCEB: GLVID_Init (gl_vidlinuxglx.c:3689)
  16. ==24484==    by 0x5FA62E: R_ApplyRenderer_Load (renderer.c:1540)
  17. ==24484==    by 0x5FA16D: R_ApplyRenderer (renderer.c:1421)
  18. ==24484==    by 0x5FB49E: R_RestartRenderer (renderer.c:2115)
  19. ==24484==  Address 0x1421873a is 58 bytes inside a block of size 16,384 alloc'd
  20. ==24484==    at 0x4C302B5: calloc (vg_replace_malloc.c:752)
  21. ==24484==    by 0x86FF922: XOpenDisplay (in /usr/lib64/libX11.so.6.3.0)
  22. ==24484==    by 0x49D35B: X11VID_Init (gl_vidlinuxglx.c:3434)
  23. ==24484==    by 0x49DCEB: GLVID_Init (gl_vidlinuxglx.c:3689)
  24. ==24484==    by 0x5FA62E: R_ApplyRenderer_Load (renderer.c:1540)
  25. ==24484==    by 0x5FA16D: R_ApplyRenderer (renderer.c:1421)
  26. ==24484==    by 0x5FB49E: R_RestartRenderer (renderer.c:2115)
  27. ==24484==    by 0x5FB951: R_RestartRenderer_f (renderer.c:2225)
  28. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  29. ==24484==    by 0x5F9AA0: Renderer_Start (renderer.c:1064)
  30. ==24484==    by 0x572332: Host_FinishLoading (cl_main.c:6315)
  31. ==24484==    by 0x570D9A: Host_Frame (cl_main.c:5661)
  32. ==24484==
  33. ==24484== Invalid read of size 2
  34. ==24484==    at 0x4C32DEE: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:1034)
  35. ==24484==    by 0x4B4D2E: Mod_LoadTextures (gl_model.c:3456)
  36. ==24484==    by 0x4B9C48: Mod_LoadBrushModel (gl_model.c:5248)
  37. ==24484==    by 0x4AE67D: Mod_LoadModelWorker (gl_model.c:1392)
  38. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  39. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  40. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  41. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  42. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  43. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  44. ==24484==    by 0x4DC2EA: Cbuf_Execute (cmd.c:546)
  45. ==24484==    by 0x5712D4: Host_Frame (cl_main.c:5810)
  46. ==24484==  Address 0x255a5f74 is 1,041,700 bytes inside a block of size 1,041,701 alloc'd
  47. ==24484==    at 0x4C2DEDF: malloc (vg_replace_malloc.c:299)
  48. ==24484==    by 0x517DF0: BZF_Malloc (zone.c:429)
  49. ==24484==    by 0x517E38: BZ_Malloc (zone.c:451)
  50. ==24484==    by 0x4F3012: COM_LoadFile (fs.c:2190)
  51. ==24484==    by 0x4F30CE: FS_LoadMallocFile (fs.c:2212)
  52. ==24484==    by 0x4AE47B: Mod_LoadModelWorker (gl_model.c:1310)
  53. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  54. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  55. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  56. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  57. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  58. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  59. ==24484==
  60. ==24484== Invalid read of size 2
  61. ==24484==    at 0x4C32DE0: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:1034)
  62. ==24484==    by 0x4B4D2E: Mod_LoadTextures (gl_model.c:3456)
  63. ==24484==    by 0x4B9C48: Mod_LoadBrushModel (gl_model.c:5248)
  64. ==24484==    by 0x4AE67D: Mod_LoadModelWorker (gl_model.c:1392)
  65. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  66. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  67. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  68. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  69. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  70. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  71. ==24484==    by 0x4DC2EA: Cbuf_Execute (cmd.c:546)
  72. ==24484==    by 0x5712D4: Host_Frame (cl_main.c:5810)
  73. ==24484==  Address 0x255a5f76 is 1 bytes after a block of size 1,041,701 alloc'd
  74. ==24484==    at 0x4C2DEDF: malloc (vg_replace_malloc.c:299)
  75. ==24484==    by 0x517DF0: BZF_Malloc (zone.c:429)
  76. ==24484==    by 0x517E38: BZ_Malloc (zone.c:451)
  77. ==24484==    by 0x4F3012: COM_LoadFile (fs.c:2190)
  78. ==24484==    by 0x4F30CE: FS_LoadMallocFile (fs.c:2212)
  79. ==24484==    by 0x4AE47B: Mod_LoadModelWorker (gl_model.c:1310)
  80. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  81. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  82. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  83. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  84. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  85. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  86. ==24484==
  87. ==24484== Invalid read of size 8
  88. ==24484==    at 0x4C32D57: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:1034)
  89. ==24484==    by 0x4B4D2E: Mod_LoadTextures (gl_model.c:3456)
  90. ==24484==    by 0x4B9C48: Mod_LoadBrushModel (gl_model.c:5248)
  91. ==24484==    by 0x4AE67D: Mod_LoadModelWorker (gl_model.c:1392)
  92. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  93. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  94. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  95. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  96. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  97. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  98. ==24484==    by 0x4DC2EA: Cbuf_Execute (cmd.c:546)
  99. ==24484==    by 0x5712D4: Host_Frame (cl_main.c:5810)
  100. ==24484==  Address 0x260f0640 is 7 bytes after a block of size 2,303,481 alloc'd
  101. ==24484==    at 0x4C2DEDF: malloc (vg_replace_malloc.c:299)
  102. ==24484==    by 0x517DF0: BZF_Malloc (zone.c:429)
  103. ==24484==    by 0x517E38: BZ_Malloc (zone.c:451)
  104. ==24484==    by 0x4F3012: COM_LoadFile (fs.c:2190)
  105. ==24484==    by 0x4F30CE: FS_LoadMallocFile (fs.c:2212)
  106. ==24484==    by 0x4AE47B: Mod_LoadModelWorker (gl_model.c:1310)
  107. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  108. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  109. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  110. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  111. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  112. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  113. ==24484==
  114. ==24484== Invalid read of size 8
  115. ==24484==    at 0x4C32D5F: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:1034)
  116. ==24484==    by 0x4B4D2E: Mod_LoadTextures (gl_model.c:3456)
  117. ==24484==    by 0x4B9C48: Mod_LoadBrushModel (gl_model.c:5248)
  118. ==24484==    by 0x4AE67D: Mod_LoadModelWorker (gl_model.c:1392)
  119. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  120. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  121. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  122. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  123. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  124. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  125. ==24484==    by 0x4DC2EA: Cbuf_Execute (cmd.c:546)
  126. ==24484==    by 0x5712D4: Host_Frame (cl_main.c:5810)
  127. ==24484==  Address 0x260f0648 is 15 bytes after a block of size 2,303,481 alloc'd
  128. ==24484==    at 0x4C2DEDF: malloc (vg_replace_malloc.c:299)
  129. ==24484==    by 0x517DF0: BZF_Malloc (zone.c:429)
  130. ==24484==    by 0x517E38: BZ_Malloc (zone.c:451)
  131. ==24484==    by 0x4F3012: COM_LoadFile (fs.c:2190)
  132. ==24484==    by 0x4F30CE: FS_LoadMallocFile (fs.c:2212)
  133. ==24484==    by 0x4AE47B: Mod_LoadModelWorker (gl_model.c:1310)
  134. ==24484==    by 0x4AE93E: Mod_LoadModel (gl_model.c:1463)
  135. ==24484==    by 0x4AE9F6: Mod_ForName (gl_model.c:1495)
  136. ==24484==    by 0x682B8C: SV_SpawnServer (sv_init.c:1008)
  137. ==24484==    by 0x6B055F: SV_Map_f (sv_ccmds.c:860)
  138. ==24484==    by 0x4E1432: Cmd_ExecuteString (cmd.c:2766)
  139. ==24484==    by 0x4DC240: Cbuf_ExecuteLevel (cmd.c:521)
  140. ==24484==
  141. Binary is located at "/home/eukara/Projects/freecs-1-5-code/"
  142. Disabled home directory support
  143.  
  144. FCS SVN 5355:5356M
  145. Setting windowed mode 800*600 OpenGL
  146. GL_VENDOR: Intel Open Source Technology Center
  147. GL_RENDERER: Mesa DRI Intel(R) Haswell Desktop
  148. GL_VERSION: 1.4 (3.0 Mesa 11.2.2)
  149. Initiating OpenAL: OpenAL Soft.
  150. OpenGL renderer initialized
  151. ------- FreeCS Initialized -------
  152. ]/map cs_assault
  153. Couldn't find spawn function for infodecal
  154. Server spawned.
  155. [MOTD] Loading motd.txt.
  156. [MAPCYCLE] Loading mapcycle.txt.
  157. [MAPCYCLE] List has 20 maps.
  158. [MAPCYCLE] Next map: cs_office
  159. client Player connected
  160. WARNING: crash.log exists, dated Wed Dec  5 13:14:33 2018
  161. 
  162.  
  163.  
  164. -------------------
  165.  
  166. Supply Station -- by CryptR
  167. [RADIO]: Okay, let's go.
  168. ]map cs_italy
  169. Couldn't find spawn function for infodecal
  170. Couldn't find spawn function for env_shooter
  171. Server spawned.
  172. [MOTD] Loading motd.txt.
  173. [MAPCYCLE] Loading mapcycle.txt.
  174. [MAPCYCLE] List has 20 maps.
  175. [MAPCYCLE] Next map: de_inferno
  176.  
  177. Changing map...
  178.  
  179.  
  180. -------------------
  181.  
  182. 
  183. [RADIO]: Lock 'n load.
  184. ]map as_tundra
  185. Couldn't find spawn function for env_sound
  186. Server spawned.
  187. [MOTD] Loading motd.txt.
  188. [MAPCYCLE] Loading mapcycle.txt.
  189. [MAPCYCLE] List has 20 maps.
  190.  
  191. Changing map...
  192.  
  193.  
  194. -------------------
  195.  
  196. Tundra Assasination
  197. [RADIO]: Okay, let's go.
  198. ]map cs_office
  199. Couldn't find spawn function for infodecal
  200. Server spawned.
  201. [MOTD] Loading motd.txt.
  202. [MAPCYCLE] Loading mapcycle.txt.
  203. [MAPCYCLE] List has 20 maps.
  204. [MAPCYCLE] Next map: cs_italy
  205.  
  206. Changing map...
  207.  
  208.  
  209. -------------------
  210.  
  211. 
  212. ]
  213. [RADIO]: Okay, let's go.
  214. [RADIO]: A hostage has been rescued.
  215. [RADIO]: A hostage has been rescued.
  216. ]quit
  217. Server ended
  218. Client "Player" removed
  219. ==24484==
  220. ==24484== HEAP SUMMARY:
  221. ==24484==     in use at exit: 5,240,855 bytes in 42,077 blocks
  222. ==24484==   total heap usage: 709,621 allocs, 667,544 frees, 1,384,973,842 bytes allocated
  223. ==24484==
  224. ==24484== LEAK SUMMARY:
  225. ==24484==    definitely lost: 4,966,124 bytes in 40,708 blocks
  226. ==24484==    indirectly lost: 0 bytes in 0 blocks
  227. ==24484==      possibly lost: 1,128 bytes in 8 blocks
  228. ==24484==    still reachable: 273,603 bytes in 1,361 blocks
  229. ==24484==         suppressed: 0 bytes in 0 blocks
  230. ==24484== Rerun with --leak-check=full to see details of leaked memory
  231. ==24484==
  232. ==24484== For counts of detected and suppressed errors, rerun with: -v
  233. ==24484== Use --track-origins=yes to see where uninitialised values come from
  234. ==24484== ERROR SUMMARY: 17 errors from 5 contexts (suppressed: 0 from 0)

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