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  1. [valmar@valmar-desktop dolphin-emu-git]$ apitrace replay dolphin-emu.trace
  2. /usr/bin/dolphin-emu
  3. 2126 @1 glXCreateGLXPbufferSGIX(dpy = 0x7fcba4251b00, config = 0x7fcba42a85a0, width = 1, height = 1, attrib_list = {}) = 41943044
  4. 2126: warning: unsupported glXCreateGLXPbufferSGIX call
  5. 2776: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  6. 2776 @2 glBindVertexArray(array = 10)
  7. 2776: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  8. 2839: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  9. 2839 @2 glBindVertexArray(array = 10)
  10. 2839: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  11. 2862: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 20 Code Size: 1052 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  12. 2862: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 560 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  13. 2866: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  14. 2866 @2 glBindVertexArray(array = 10)
  15. 2866: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  16. 2889: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 752 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  17. 2889: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 944 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  18. 2893: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  19. 2893 @2 glBindVertexArray(array = 10)
  20. 2893: message:2893: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  21.  shader compiler issue 2: 2916: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 528 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0              
  22. Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 752 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  23. 2920: message: shader compiler issue 22920: message: major api error 1: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 752 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)                                                                                                                                                                
  24. 2920 @2 glBindVertexArray(array = 10)
  25. 2920: warning: 2920: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 864 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  26.  
  27. glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  28. 2948: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  29. 2948 @2 glBindVertexArray(array = 10)
  30. 2948: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  31. 2971: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 20 Code Size: 1248 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  32. 2971: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 944 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  33. 2975: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  34. 2975 @2 glBindVertexArray(array = 7)
  35. 2975: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  36. 2998: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 20 Code Size: 1492 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  37. 3002: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  38. 3002 @2 glBindVertexArray(array = 7)
  39. 3002: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  40. 3025: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 24 Code Size: 1392 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  41. 3025: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 636 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  42. 3029: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 656 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  43. 3029: message: shader compiler issue3029: message: 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 636 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  44. 3029: message: shader compiler issue 2: Shader Stats: SGPRS: 8 VGPRS: 24 Code Size: 220 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  45.  major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  46. 3029 @2 glBindVertexArray(array = 7)
  47. 3029: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  48. 3056: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  49. 3056 @2 glBindVertexArray(array = 7)
  50. 3056: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 560 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  51. 3056: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 636 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  52. 3056: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  53. 3125: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  54. 3125 @2 glBindVertexArray(array = 7)
  55. 3125: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  56. 3118: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 16 Code Size: 836 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 03118: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 864 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0                                                                                
  57.  
  58. 3214: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  59. 3214 @2 glBindVertexArray(array = 8)
  60. 3214: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  61. 3219: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 20 Code Size: 920 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  62. 3230: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 864 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  63. 3424: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  64. 3424 @2 glBindVertexArray(array = 9)
  65. 3424: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  66. 3449: message: shader compiler issue 2: Shader Stats: SGPRS: 72 VGPRS: 24 Code Size: 1944 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  67. 3453: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  68. 3453 @2 glBindVertexArray(array = 9)
  69. 3453: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  70. 3478: message: shader compiler issue 2: Shader Stats: SGPRS: 56 VGPRS: 24 Code Size: 1788 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  71. 3482: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  72. 3482 @2 glBindVertexArray(array = 9)
  73. 3482: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  74. 3507: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 1472 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  75. 3507: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 1196 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  76. 3511: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  77. 3511 @2 glBindVertexArray(array = 4)
  78. 3511: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  79. 3533: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 1304 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  80. 3537: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  81. 3537 @2 glBindVertexArray(array = 4)
  82. 3537: warning: glGetError(glBindVertexArray3537: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 960 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 03537: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 944 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0) = GL_INVALID_OPERATION
  83.  
  84. 3560: message: shader compiler issue 2
  85. 3560: message: shader compiler issue 2: Shader Stats: SGPRS: 8 VGPRS: 24 Code Size: 220 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0                                        
  86. : Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 568 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  87. 3560: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 1304 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  88. 3564: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  89. 3564 @2 glBindVertexArray(array = 4)
  90. 3564: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  91. 3586: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 12 Code Size: 696 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  92. 3586: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 20 Code Size: 1172 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  93. 3586: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 560 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  94. 3586: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 568 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  95. 3590: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  96. 3590: message: shader compiler issue 2: Shader Stats: SGPRS: 8 VGPRS: 24 Code Size: 220 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  97. 3590 @2 glBindVertexArray(array = 4)
  98. 3590: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  99. 3616: message: major api error3616: message: shader compiler issue 2: 3616: message: shader compiler issue 1 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 568 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0                                                                                                                                                                                  
  100. Shader Stats: SGPRS: 8 VGPRS: 24 Code Size: 220 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  101. : GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  102. 3616 @2 glBindVertexArray(array = 5)
  103. 3616: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  104. 3643: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  105. 3643 @2 glBindVertexArray(array = 5)
  106. 3643: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  107. 3666: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 804 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  108. 36703670: message: shader compiler issue 2: Shader Stats: SGPRS: 64 VGPRS: 24 Code Size: 1200 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  109. 3670: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 804 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  110. : message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  111. 3670 @2 glBindVertexArray(array = 5)
  112. 3670: 3670: message: shader compiler issue 2: Shader Stats: SGPRS: 64 VGPRS: 24 Code Size: 1200 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  113. warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  114. 3694: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 804 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  115. 3697: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  116. 3697 @2 glBindVertexArray(array = 5)
  117. 3697: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  118. 3698: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 24 Code Size: 792 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  119. 3724: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  120. 3724 @2 glBindVertexArray(array = 5)
  121. 3724: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  122. 3747: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 664 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  123. 3747: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 528 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  124. 3751: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  125. 3751 @2 glBindVertexArray(array = 5)
  126. 3751: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 664 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  127. 3751: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  128. 3761: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 552 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  129. 3778: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  130. 3778 @2 glBindVertexArray(array = 5)
  131. 3778: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 752 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  132. 3778: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  133. 3780: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 336 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  134. 3803: message: shader compiler issue 3805: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 664 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  135. 3: LLVM diagnostic (remark): <unknown>:0:0: 24 instructions in function3805: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 744 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0                                                                                                                                                                                  
  136.  
  137. 3805: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  138. 3805 @2 glBindVertexArray(array = 6)
  139. 3805: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  140. 3832: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  141. 3832 @2 glBindVertexArray(array = 6)
  142. 3832: message: shader compiler3832: message: shader compiler issue 2: Shader Stats: SGPRS: 16 VGPRS: 24 Code Size: 316 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 636 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  143. 3832: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  144.  
  145. 3859: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  146. 3859 @2 glBindVertexArray(array = 6)
  147. 3859: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  148. 3865: message: shader compiler issue 2: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 636 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  149. 3883: message: shader compiler issue 2: Shader Stats: SGPRS: 8 VGPRS: 24 Code Size: 220 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  150. 3887: message: major api error 1: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  151. 3887 @2 glBindVertexArray(array = 6)
  152. 3887: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  153. 3911: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 820 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  154. 3911: message: shader compiler issue 2: Shader Stats: SGPRS: 32 VGPRS: 24 Code Size: 608 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  155. 3915: message: major api error 13915: message: shader compiler: GL_INVALID_OPERATION in glBindVertexArray(non-gen name)
  156. 3915 @ issue2 glBindVertexArray(array =  6)
  157. 3915: message: shader compiler issue 3915: warning: glGetError(glBindVertexArray) = GL_INVALID_OPERATION
  158. 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 528 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  159. 2: Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 820 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  160. 3944: message: shader compiler issue 2: Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 820 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  161. 3986: message: shader compiler issue 2: Shader Stats: SGPRS: 24 VGPRS: 24 Code Size: 404 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
  162. 1166393 @1 glDeleteVertexArrays(n = 1, arrays = &17)
  163. 1166393: warning: no current context
  164. 1166394 @1 glDeleteVertexArrays(n = 1, arrays = &16)
  165. 1166394: warning: no current context
  166. 1166395 @1 glDeleteVertexArrays(n = 1, arrays = &15)
  167. 1166395: warning: no current context
  168. 1166396 @1 glDeleteVertexArrays(n = 1, arrays = &12)
  169. 1166396: warning: no current context
  170. 1166397 @1 glDeleteVertexArrays(n = 1, arrays = &11)
  171. 1166397: warning: no current context
  172. 1166398 @1 glDeleteVertexArrays(n = 1, arrays = &14)
  173. 1166398: warning: no current context
  174. 1166399 @1 glDeleteVertexArrays(n = 1, arrays = &5)
  175. 1166399: warning: no current context
  176. 1166400 @1 glDeleteVertexArrays(n = 1, arrays = &10)
  177. 1166400: warning: no current context
  178. 1166401 @1 glDeleteVertexArrays(n = 1, arrays = &4)
  179. 1166401: warning: no current context
  180. 1166402 @1 glDeleteVertexArrays(n = 1, arrays = &9)
  181. 1166402: warning: no current context
  182. 1166403 @1 glDeleteVertexArrays(n = 1, arrays = &6)
  183. 1166403: warning: no current context
  184. 1166404 @1 glDeleteVertexArrays(n = 1, arrays = &7)
  185. 1166404: warning: no current context
  186. 1166405 @1 glDeleteVertexArrays(n = 1, arrays = &13)
  187. 1166405: warning: no current context
  188. 1166406 @1 glDeleteVertexArrays(n = 1, arrays = &8)
  189. 1166406: warning: no current context
  190. Rendered 601 frames in 1.41731 secs, average of 424.042 fps

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